targetted_decisions = {
######################################
####### Vatican				   #######
######################################
    refus_Croisade = {
		filter = all
    	ai_target_filter = all
		ai = no
		diplomacy_icon = GFX_icon_Croisade_Vatican		
		from_potential = {
			has_landed_title = k_papal_state
		}		
		allow = {
			age = 0
			religion = FROM	
			rightful_religious_head = FROM
			is_landed = yes
			NOT = {
				trait = trait_Sede_Vacante
			}
			NOT = {
				mercenary = yes
		#		holy_order = yes
			}
			NOT = {
				has_pledged_crusade_participation = yes
			}
			OR = {
				is_preparing_crusade = yes
				has_crusade_war_started = yes
			}
			NOT = {
				any_liege = {
					has_claim = k_papal_state
				}
				has_claim = k_papal_state
				any_vassal = {
					has_claim = k_papal_state
				}
			}
			NOT = {
				top_liege = {
					custom_tooltip = {
						text = any_realm_character_refus
						any_realm_character = {
							has_claim = k_papal_state
						}
					}
				}
			}
			custom_tooltip = {
				text = Demande_au_pape_croisade
				NOT = {
					has_character_flag = demande_croisade_flag
				#	has_character_flag = Deception_1_Croisade_flag
				#	has_character_flag = Deception_2_Croisade_flag
				#	has_character_flag = Deception_3_Croisade_flag
				#	has_character_flag = Deception_4_Croisade_flag
				}
			}
		}
		effect = {
			set_character_flag = demande_croisade_flag
			letter_event = {
				id = refus_Croisade.1
		#		days = 1
			}
		#	save_event_target_as = demande_croisade
		#	if = {
		#		limit = {
		#			OR = {
		#				tier = BARON
		#				tier = COUNT
		#			}
		#		}
		#		set_character_flag = Deception_1_Croisade_flag
		#	}
		#	else_if = {
		#		limit = {
		#			tier = DUKE
		#		}
		#		set_character_flag = Deception_2_Croisade_flag
		#	}
		#	else_if = {
		#		limit = {
		#			tier = KING
		#		}
		#		set_character_flag = Deception_3_Croisade_flag
		#	}
		#	else_if = {
		#		limit = {
		#			tier = EMPEROR
		#		}
		#		set_character_flag = Deception_4_Croisade_flag
		#	}
		}
    }
}	